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Also, they learn your name and challenge you to a rematch for whatever reason.
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Each trainer has his or her own profile and unique dialogue. They’ll challenge you to a battle, but they’ll do something more than just that. Like Pokémon trainers, you’ll encounter a lot of Nexomon tamers around the world just waiting for you to cross their line of sight. Take the other Nexomon tamers for example. And these aren’t just slight differences the clothing, hair styles, and accessories that surround these characters feel unique to them- no matter how inconsequential their role in the story may seem. There are members of the Tamer Guild that look the same, but for the most part, nearly every character feels unique in some way. There’s something special about your avatar, sure-would it even be an RPG if the main character wasn’t special in some way? Yet, as you explore further and further through the various towns and environments, you begin to realize that no two characters are the same. The only truly unique characters of a game who get special attention to design and interesting outfits are main characters. In a lot of games, and I mean a lot, NPC models are often re-used. One thing that astounded me very early on was the amount of detail that was put into the design of the NPC sprites. Best of all, your character isn’t the only unique one in the game. The avatars are all beautifully designed and smoothly animated, making your character really feel unique to you. Personally, however, I really don’t think it needs to. It’s a game modeled after old Gameboy and DS games, so no there isn’t much “customizing” in terms of outfits or gear. There are thirteen sets of boy/girl avatars, which gives you a total of twenty-six different avatars to choose from! Best of all, you aren’t stuck to the avatar you chose in the beginning of the game, or even to your character’s name for that matter. Unlike the Pokémon games of old, you aren’t stuck to one boy and one girl model.
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Right from the start of the game you get to choose what your character will look like. The accessibility of starters isn’t the only feature that makes this game so flexible. You’ll most likely have them all pretty early in the game. Thus, players don’t have to worry about picking one starter over another. The developers of Nexomon decided that starters were special, but not special enough to make them almost completely inaccessible. However, as I played I found myself encountering the starters I didn’t choose in early areas of the game. At first, I thought having an ultra-rare Nexmon was pretty special. All of these starters are listed as “ultra-rare.” This is another feature unique to Nexomon the “database” (think pokedex) lists whether or not a Nexomon you’ve seen is common or mega rare and everything in between. Yes, nine starters.Įssentially there is one starter per type. Speaking of types and matchups, there are nine different starters you can choose from at the start of the game. In battle, the game will let you know whether a move is effective or not. Not all the typing is the same as Pokémon, but Nexomon makes it easy for players to learn the best matchups.
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In total, there are nine varying types of Nexomon, of which you get the classic water beats fire beats grass typing. They’ve also kept features like varieties in monster typing, something that players have also come to expect in other monster catching games like Digimon. I can only assume that these core mechanics are retained because that is what players have become so familiar with. That means you can expect to see a lot of familiar mechanics in Nexomon, like having a total of six monsters at a time, said monsters having type advantages and disadvantages, and catching them with various triangular devices called Nexotraps. Nexomon doesn’t try to re-work the monster catching formula that Pokémon perfected. You could even say Nexomon is the evolved version of Pokemon that fans have been so desperately begging for.įorget Pokeballs, It’s All About Nexotraps However, though Nexomon: Extinction draws from Pokémon for the foundation of the gameplay, this game goes far beyond the famous franchise and really etches its own story and style. It’s a blast of nostalgia for any Pokémon fan. Of course, and most importantly, you see Nexomon-the little monsters that can be caught and “tamed” as you explore the world. There’s the rustling grass, the young folk who hang out in random patches of wilderness, and the varied towns lovingly crafted from the top down perspective. Some of the first images you see from Nexomon: Extinction is its stunningly vivid world full of vibrant colors and 3D pixel-like characters. Review Code kindly provided by PQube Not Your Average Pokemon-esque Game Developers/Publishers: VEWO Interactive/|PQube
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